Thank you so much for visiting the official website for TURBO!  This short film has been the BFAM team’s labor of love for the last two years and we couldn’t have done it without our network of actors, stunt people, and technicians.

For years I’ve been a hardcore gamer.  Fighting games are in my blood.  I remember the first time I practiced the sweet science of pugilism with Little Mac in Punch Out.  I remember Hadokening my friends into submission in a round of Street Fighter II, and Killer Instinct’s Ultra combos that lasted seemingly an eternity.  Oh, the arguments my brother and I have gotten into over Soul Calibur were vicious!

So, when it came time to develop my thesis film for my MFA at the USC School of Cinematic Arts, I knew I wanted to combine my love of videogames, comics and anime into the most kickass film possible.  Around that time, I was taking an exclusive motion capture performance class taught by Oscar winning director Robert Zemeckis (Forrest Gump, Beowulf).  I directed a short martial arts sequence for the course and my mind began to race on how I’d use the technology in a feature film. I began brainstorming a world where videogame players shared the limelight with the top sports stars. A world where teenagers hung out in Blade Runner-esque arcades; where the most skilled gamers would be discovered and rise to cyber-athlete stardom. And so TURBO the feature concept was born! But, I knew as much as I loved mo-cap, I just didn’t have the resources to make a film with it. So, I wrote a short film to be done in live action as a means to pitch the feature which will incorporate both.

As I entered pre-production, I teamed up with my friend Brent Strickland who had recently sold a spec for the Wonder Woman feature script and signed with ICM.  For a year we turned my vision into a feature script that we are about to shop to major film studios.

Creating the world of TURBO has been an amazing journey and there’s much more to come. So, stay tuned for info on where to see the short film (we are looking for distributors now!) and check out our blog for updates on how the feature development is going!

FIGHT ON!